Harpoon V: Modern Tactical Naval Combat 1955 - 2020 (2020)

ag.gameitem.AGID:
Playtime: 150
Min. Age: 12
Number of Players:
1 - 8
ag.gameitem.publisher:
Admiralty Trilogy Group
Designers:
Larry Bond,
Chris Carlson
Artists:
Unknown
Mechanics:
Simulation,
Line of Sight,
Dice Rolling,
Paper-and-Pencil,
Measurement Movement
Beschreibung
Harpoon is the flagship of the Admiralty Trilogy Group's games. First published in 1980, it has undergone several major revisions, with the last, Harpoon4.1, being printed in the late 1990s. Although the system has remained fairly stable, naval technology has continued advancing, and there have been further developments in the game systems as more information has been acquired. Harpoon 5 consolidates this knowledge and standardizes Harpoon with the other products.
The era of modern naval combat began on October 21, 1967 when Egyptian missile boats launched four Soviet made Styx surface-to-surface missiles and sank the Israeli destroyer Eilat at a range of 13.5 nautical miles. The face of naval warfare changed forever!
Harpoon 5 handles all aspects of modern maritime combat: surface, sub-surface, and air. Harpoon 5 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known situations, by extension Harpoon 5 also achieves realistic results with hypothetical scenarios.
Harpoon 5 can answer questions like:
Are carriers powerhouses or sitting ducks?
Can transatlantic convoys survive in a modern wartime environment?
In the cat-and-mouse games between US and Russian submarines, which is better?
—description from the publisher
Harpoon is the flagship of the Admiralty Trilogy Group's games. First published in 1980, it has undergone several major revisions, with the last, Harpoon4.1, being printed in the late 1990s. Although the system has remained fairly stable, naval technology has continued advancing, and there have been further developments in the game systems as more information has been acquired. Harpoon 5 consolidates this knowledge and standardizes Harpoon with the other products.
The era of modern naval combat began on October 21, 1967 when Egyptian missile boats launched four Soviet made Styx surface-to-surface missiles and sank the Israeli destroyer Eilat at a range of 13.5 nautical miles. The face of naval warfare changed forever!
Harpoon 5 handles all aspects of modern maritime combat: surface, sub-surface, and air. Harpoon 5 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known situations, by extension Harpoon 5 also achieves realistic results with hypothetical scenarios.
Harpoon 5 can answer questions like:
Are carriers powerhouses or sitting ducks?
Can transatlantic convoys survive in a modern wartime environment?
In the cat-and-mouse games between US and Russian submarines, which is better?
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 05:26:56.323